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・ Symphonic Fantasies
・ Symphonic Game Music Concerts
・ Symphonic Holocaust
・ Symphonic Legends – Music from Nintendo
・ Symphonic Live
・ Symphonic metal
・ Symphonic Metamorphosis of Themes by Carl Maria von Weber
・ Symphonic Music of Yes
・ Symphonic Odysseys
・ Symphonic Orchestra and Chorus of the Secretariat of the Navy of Mexico
・ Symphonic organ
・ Symphonic outdoor drama
・ Symphonic poem
・ Symphonic poems (Liszt)
・ Symphonic Prelude (Bruckner)
Symphonic Rain
・ Symphonic rock
・ Symphonic Shades – Hülsbeck in Concert
・ Symphonic Shades – Hülsbeck in Concert (album)
・ Symphonic Sketches
・ Symphonic Song (Prokofiev)
・ Symphonic Songs for Band
・ Symphonic Source, Inc.
・ Symphonic Studies (Schumann)
・ Symphonic Variations
・ Symphonic Variations (ballet)
・ Symphonic Variations (Dvořák)
・ Symphonic Variations (Franck)
・ Symphonica
・ Symphonica (game)


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Symphonic Rain : ウィキペディア英語版
Symphonic Rain

is a Japanese musical visual novel developed by Kogado Studio and first released as a limited edition version on March 26, 2004 for the PC platform as part of a series of "music adventure" games done by its Kuroneko-san Team;〔 the regular edition followed on August 27, 2004. The game is rated for all-ages, and contains themes which revolve around romance and relationships. The game was later published and released in Taiwan, Hong Kong, Singapore, and Mainland China by T-Time Technology. ''Symphonic Rain'' was released twice more in Japan, first on June 24, 2005 as a collector's edition, and again on November 22, 2007 as a popular edition at a reduced price.
==Gameplay==
Similar to other visual novels, ''Symphonic Rain'' is highly text-based and most of the game requires little player interaction apart from clicking a few options presented to the player, usually dealing with where he wishes to head to after school. At certain points during the course of the story, the game switches into a "song-playing mode" where the player is required to hit keys to the beat of a background music track, usually sung by one of the heroines of the game, guided by different-colored musical notes scrolling from the right of the screen to the left. Each one of the notes are inscribed with a letter on the keyboard, which the player has to press when the note reaches a boxed-up region beside the treble clef. Points are awarded for the accuracy of keyboard input, starting with zero points for an inaccurate attempt, eight points for being slightly off, and thirty-five points for being exact. The value of each exact attempt increases as the player successfully creates chains of such accuracy, breaking the chain when an error is made or becomes slightly off.
Exact attempts also raise the evaluation meter at the bottom left corner of the screen by a single point each (marked by a small ring, which lights up with every point earned). When ten of these rings are lit, a large circular lamp directly above lights up while the rings revert to their darkened state. Similarly, an inaccurate attempt will darken a ring or a lamp should there be no lit rings. A minimum of four lit lamps are required for the song to be evaluated as a "pass", and this directly affects the story in a usually positive way. Players who are not proficient with this "song-playing mode" can switch on the autoplay function in the menu to enable the computer to hit all the notes. However, in this mode, the score will remain at zero.
There are a total of six good endings and three bad endings. The player would have to complete the three main heroine's story (also known as the Da Capo scenario) before the Al Fine scenario is made available. In Al Fine, the world is shown through the perspective of Tortinita Fine, and many questions about the story are finally answered by the end of the scenario. Chris, the original protagonist, is voiced in this scenario while Tortinita is not. Da capo and al fine are actual music terms and are both appropriate names for the story's parts in relation to the game's nature, as the story has to be repeated three times (one for each heroine) before ending with Al Fine's part of the story. After going through both the possible endings for Al Fine, players who return to Da Capo will make available Phorni's scenario (the "true end" of the game). The events that make up this scenario highlight the truth about Phorni and finally tie up all the loose ends of the story.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Symphonic Rain」の詳細全文を読む



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